Quit Aspiring, Vol. 2

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Could you be blindly following the path away from a game audio career?​

(Have you been bustling away only to find yourself concerned you’ve been working on the incorrect thing?)


It makes sense that you could feel that way.

Especially given how much information is freely available online for how to get a full time career in AAA game audio.  There are plenty of sound design and composition tutorials, middleware videos, even content on networking and ‘selling’ yourself.

While there’s a lot of information available to you, there’s very little telling you how to put it all together.  It can feel like there’s a lot to do and learn, but no real starting or finishing line.  If all of that free information is relevant, then is there even a “good” or “bad” place to start?

And we really don’t want to waste time.

When you’re overwhelmed and unclear like that, it’s easy to get stuck in option paralysis.  Because you don’t know where to go and what to do, you end up stalled out and do nothing.  Even worse, because you feel bad about that, you’ll procrastinate getting back to work.

And if you don’t procrastinate, you may end up wondering if what you’re choosing to spend your time on is actually relevant or not.  The last thing you want to feel is that you spent all this time investing yourself in the wrong thing.

Time is also relevant to your age – if you’re 19, you may be concerned about school and if you should even go.  Four or more years feels like a lot of time, and if all of the information to build the skills for game audio is already online – is school even relevant?

Or maybe you just feel too old to chase your dream.  But… is that actually true?

Worst of all, this is wasted energy.

When you get started and decide you want to work in AAA games, it comes with a huge rush of excitement and energy.  You’ll barrel into learning all sorts of audio and software skills, post all of your creations online and ask for feedback.  But one day you slow down and get frustrated.

You feel like you’ve put in all this work, and you don’t seem to have much to show for it.  Then creeps in the frustration, the worry, the anxiety, and wondering if you’re good enough and if you should just quit instead.

What if you could have guidance?

It’s hard to even tell people what you need when you’re so unsure about so many things.  It’s hard even to know what the right questions are to ask, and even who to go to.

Instead of swimming in uncertainty, what if you could have the answers to your questions all distilled in one place?  That way you could discover for yourself where to start, and what the best thing for you to do right now would be…

Presenting – Quit Aspiring, Vol. 2

“Quit Aspiring” helps you answer these problems, and many more that come when you think you’d die for a chance to work in AAA game audio.  It tackles the hard, confusing, and anxiety-driving topics like money, time, skill building, resumes, cover letters, interviews, reels, etc.

While reading, you will slowly learn to go from being an aspiring game audio designer, to being prepared to take on the job for real.  It won’t be easy – but if you act on it’s content, you’ll go from being excited about really any and every job in game audio (and even willing to work for free), to knowing exactly what your ideal role would be.

It can truly be difficult to get your start in the industry when things seem overwhelming, and “Quit Aspiring” was designed to help you solve that.  Instead of being an ‘aspiring’ sound designer or composer – it’s much more fun to work to get the role for real.

Building off of the ideas of the original work, “Quit Aspiring” Vol. 2 is a complete re-write of the book from the ground up.  It includes ideas from and expands on the content of the original, while getting even more concrete in steps you can take to give yourself clarity.


This book is not:

  • A guide to break into indie game audio
  • A step-by-step guide to interviewing and resume writing
  • An exact manual with steps to follow for everyone to get into games the same way
  • A guarantee that you’ll get the job you want

Inside, you will learn:

  • If you’d like making AAA games
  • How long it could take you to land a job at a AAA studio
  • What AAA game studios look for when hiring and why
  • Skills you need to work in AAA game audio
  • How to network by building friends instead of networking
  • How to write a cover letter and resume that may actually get read
  • How to interview without being an anxious wreck, and do it successfully
  • The exact next step you need to take to get a job in game audio
  • and a bunch more…

And as a bonus (if you buy the Premium Edition)

You get to follow along with two webinars where I went in depth on resumes, cover letters, and AAA interviews in a group setting.  During the meetings we covered topics such as how to make your resume/cover letter incredibly clear so that it tells a compelling story, how to get the attention of busy hiring managers, how to review job postings to understand what companies are actually hiring for, and how to handle AAA interviews like a pro even if you have relatively zero experience.

In total, the videos are over four hours of additional content, and serve as further deep dives into topics mentioned in the book.

What others say about Quit Aspiring, Vol. 2

“I think the vast majority of people are in the same boat as me and think we have a good resume but actually it’s just a mess. And if this chapter of the book gives so much good information I’m sure the rest of the book is full of even more!”

Ariel Merritt, Sound Designer

“I love the metaphors, it elevates the chapters beyond game audio, now I know more about some rivers and Mark Twain and that will stay with me. It makes the chapters memorable AND you learn something beyond audio, because life is not just audio.The part “before you move onto the next chatper…” is brilliant as well, it makes people want to be proactive and not just “read and wait”, you’re actually giving action points. Personally I’d say be careful about not making it sound like homework though, but I don’t feel like you did.

Sacha Mathelet, Sound Designer

“The thing I tend to struggle with the most with books in this realm is how to act on them. I can take in the knowledge pretty well but i fail to take that info into the real world and use it. I think these chapters do a good job of giving some action items but could be cool to have an appendix or something with even more actionable tips or ideas!”

Casey Jones, Musician/Composer

And if you want a sample…

You can check out the chapter “How to Skillfully Break the Ice with Anyone – Even if you have No Social Skills” with no strings attached.

Download the chapter PDF here

Download the chapter Audio here

“I already have a copy of the first book – why should I buy this one?  What’s the difference?”

Quit Aspiring, Vol. 2 is a companion piece to the first book, more of a sequel than a revision.  The first book was written as I was breaking into the industry myself, and arguably while I was learning to improve as a writer as well.

Volume 2 is written largely from a hiring manager’s perspective – as I’d had the opportunity to be the hiring manager for 5 people, as well as sit on interview “loops” for countless others.  The information enclosed isn’t heresay about what hiring managers think, want, or feel – it’s my actual personal experience distilled down to be as helpful as possible to you.

Put short, if you have both volumes, you’ll essentially have everything I have to share with you about breaking into the industry (for now, at least…)

“But wait, what if I read this and I’m just as stuck as before?”

There’s an easy way to find out – give it a shot.  While we can’t promise you a job, we can promise a 30-day, no questions asked, 100% money back guarantee.  Just send an email to me@adamtcroft.com.  If you’re worried about the outcome, you’re going to be pleasantly surprised at how much “Quit Aspiring” helps reduce your anxieties and instills more confidence in you.

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